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- Wanderburg Vehicles: Unlocks, Slots and Train Status
Wanderburg Vehicles: Unlocks and Module Slots
Compare Wanderburg vehicles, unlock Spiderburg and Tankenburg, plan Silver costs and module slots, and check the train, fourth vehicle and reroll rules.
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On this page
- 01All vehicles: unlock conditions, prices and slots
- 02Choose by the equipment you want to keep
- 03How to unlock Tankenburg
- 04Train and fourth vehicle: what can you unlock?
- 05Unlocked, purchased and ready to start are different
- 06Choose a biome goal you can complete
- 07Count Artifact Rerolls from permanent unlocks
- 08Module Rerolls use a different counter
- 09Boss Silver and Overtime preparation
- 10Sources and review date
Wanderburg's three documented playable vehicles are Wanderturm, Spiderburg and Tankenburg. Unlock Spiderburg by clearing all four Golden Dunes bosses; unlock Tankenburg by clearing all four Dusky Pines bosses, then buy the chassis with Silver. Pick the vehicle for its module positions: Spiderburg trades Side for another Top, while Tankenburg trades Back for another Front. The train-looking fourth entry is not a confirmed playable unlock in this build; see train status.
All vehicles: unlock conditions, prices and slots
| Vehicle | Unlock target and chassis budget | Module positions |
|---|---|---|
| Wanderturm | Starting vehicle; keep it while building your first working loadout. | 1 Top, 1 Front, 1 Side, 1 Back |
| Spiderburg | Four bosses in Desert 1: Golden Dunes, then 2,500 Silver. | 2 Top, 1 Front, 1 Back; no Side |
| Tankenburg | Four bosses in Dark Forest 1: Dusky Pines, then 5,000 Silver. | 1 Top, 2 Front, 1 Side; no Back |
The tasks and purchase prices above are community-recorded values, cross-checked with the sources at the end; the live purchase panel takes priority after a patch. Steam confirms both vehicle achievements, while original player discussions document the unusual slot layouts. Crew is a separate selection, not a Top or Front module.
Choose by the equipment you want to keep
- Keep Side Cannon and a Back escape tool: use Wanderturm. It accommodates both without changing the damage plan; a more expensive chassis is not automatically a better fit.
- Run Lightning Mage plus Fire Mage: choose Spiderburg for its two Top positions. Keep Front available for Teleporter and Back for Dash. The Spiderburg guide explains the second permanent Top requirement and how to obtain the second weapon during a run.
- Combine Ram with Front Barracks or Teleporter: Tankenburg provides two Front positions. Its missing Back position rules out simply copying a Dash or Mine Layer setup from Wanderturm. Plan the replacement before spending Silver.
The Tankenburg combinations are drawn from the September 15–20 player discussion, including M@rF's melee setup and doom_hamster's cannon/Teleporter arrangement. They are build options, not a measured vehicle ranking. Read the build guide for starting gear and upgrade priorities.
How to unlock Tankenburg
Clear Dark Forest 1, Dusky Pines, through its fourth boss, then budget 5,000 Silver for Tankenburg. Tankbert is a Captain selected separately: buying that Captain does not unlock the vehicle.
- Select Dusky Pines, not a later Dark Forest Land. The community quest record specifies Dark Forest 1 and all four bosses in one run. If that Land is still locked, the community map progression leads there from a Golden Dunes clear.
- Use a chassis and loadout you already control well. You are completing the unlock on an owned vehicle. On Spiderburg, start with one weapon and build toward two Top weapons during the run; on Wanderturm, retain the Side and Back tools that already work. A new Captain is not part of the listed unlock task.
- Finish the four-boss sequence. Four separate first-boss kills are not the same objective. Prioritize the current boss and a safe attack/escape route over an optional pickup that risks the clear.
- Inspect the result and vehicle entry. If the condition is complete and the entry shows a Silver price, the next step is payment. You do not need another Dark Forest difficulty just to fund the same chassis.
- Buy Tankenburg and plan two Front options. For example, Ram supplies the collision tool while Teleporter provides another way out. There is no Back position for your previous Dash; inspect the selected loadout before launching.
If you own 3,200 Silver, the community-listed chassis price leaves 1,800 Silver still to earn, before any module purchases. Use Silver farming for the next purchase target rather than repeatedly attempting the unlock condition after it is complete.
At the unlock notification, pause before pressing Space again. A September 27 player report describes Space confirming Tankenburg and also activating the underlying end-run button. If you want to continue, read the visible buttons and use the intended on-screen control; this is a reported UI overlap, not another unlock requirement.
For the first drive, revisit a familiar Land and practise the approach, turn and exit with the equipped Front tools. Players in the Tankenburg discussion report difficult handling and mixed results even on higher difficulties. Treat its extra Front position as a new build choice rather than permission to sit under sustained enemy fire.
Train and fourth vehicle: what can you unlock?
Plan current vehicle unlocks around Spiderburg and Tankenburg; do not spend runs chasing a guessed train requirement. The September 8 “Trainburg?” and September 10 “4th castle?” Steam threads describe the fourth entry without establishing a working unlock. Randwerk's September 30 roadmap schedules new vehicle(s) for Q1 2027, without naming the train. Check Updates and Roadmap when a content update releases; meanwhile, target a new Land clear or a build that uses your owned chassis's slots.
Unlocked, purchased and ready to start are different
| What the menu shows | What to do next |
|---|---|
| An unfinished vehicle task | Complete the named Land and boss objective. |
| A completed task with a Silver price | Buy the chassis; in-run Gold is not the Silver balance. |
| An owned chassis with a module warning | Buy the missing permanent module category. For Spiderburg, count two different Top options, excluding Crew. |
| A frozen or closed game after selection | Use the crash checklist; another purchase does not diagnose a selection crash. |
Complete the missing step rather than buying unrelated equipment. Keep the chassis budget separate from the missing module budget; both purchases may be needed before the desired build is ready.
Choose a biome goal you can complete
Official patches name Grassland, Dark Forest, and Desert. The early Land names used by player guides include Green Plains and Golden Dunes. Use the Land and difficulty labels on your map when following a task.
| Area or mode | Documented change | Player decision |
|---|---|---|
| Grassland 1 | Health pickups added in 0.9.6 | Use reachable recovery while learning the opening. |
| Grassland 2, Meadows | Made easier in 0.9.9; Taurus Drillus pressure reduced | Check this named difficulty when comparing an older attempt. |
| Grassland 3; Dark Forest 2 and 3 | Fewer, stronger enemies since 0.9.6 | Prepare for tougher individual encounters rather than only crowd clear. |
| Desert Overtime | Reworked in 0.9.8 and adjusted in later patches | Compare Overtime separately from Golden Dunes' unlock clear. |
Pick an unfinished goal that your current loadout can handle. Keep a cumulative enemy objective separate from a single-run requirement. For public completion counters and biome milestones, use Achievements.
Count Artifact Rerolls from permanent unlocks
0.9.14 gives a second starting Artifact Reroll. The separate 0.9.10 rule grants one additional Artifact Reroll per six permanently unlocked Artifacts.
| Permanently unlocked Artifacts | Allowance from these two rules |
|---|---|
| 0–5 | 2 starting Artifact Rerolls |
| 6–11 | 2 starting + 1 unlock bonus = 3 |
| 12–17 | 2 starting + 2 unlock bonuses = 4 |
These totals combine the two published rules before any other visible modifier. Count permanent Artifact unlocks, not how many offers appeared during a run. Artifacts explains when an offer's trigger makes a reroll useful.
Module Rerolls use a different counter
Every six permanently unlocked Modules grant one New Module Reroll in 0.9.10. Module purchases therefore change future equipment choice and this separate reroll count; they do not increase the Artifact total above.
Before spending, identify whether the offer is an Artifact or a new module. For a module, name the missing job: movement, projectile response, group damage, or a different attack angle. Read the slot before accepting it. The build guide shows substitutions when an offered tool competes for Front or Back.
If the displayed allowance differs from your count, record the permanent unlocked total, reroll type, Captain, and any visible modifier. That gives you a specific discrepancy to report instead of an assumed missing purchase.
Boss Silver and Overtime preparation
The 50-Silver minimum boss drop was added in 0.9.13. Boss tombstones have been collectible since 0.9.9. After the encounter, check the pickup and the account result; a boss-kill counter, collected Silver, and quest reward are different parts of progress.
0.9.13 adjusts Overtime in Grassland, Desert, and Darkforest: Bronze and Silver Mortar plus Golden Metzler were nerfed, and Epic Red Overtime Metzler was added. 0.9.14 separately adjusts Overtime stun resistance. Bring a working attack and an exit tool into Overtime, and check whether the current target responds to control before planning a stun-dependent pass.
If the goal is currency for one module, compare the extra Overtime Silver with its extra time. A repeatable normal clear can serve the purchase better when late enemies repeatedly end the run before another pickup. The Silver guide includes failed attempts in that comparison.
Sources and review date
Vehicle and roadmap sections reviewed October 19, 2026, with the published hotfix boundary at 0.9.14. Reroll, biome and reward notes retain the October 10 review against official patch notes.
- Vehicle tasks and prices: community vehicle records and the Dusky Pines quest record. Steam achievements confirm the vehicle milestones, not their prices. The Golden Dunes-to-Dusky Pines connection is also listed in the community map reference.
- Slots and practical loadouts: original Spiderburg Top-slot discussion and Tankenburg build discussion. These are named player reports, not site-recorded tests. The September 27 unlock-window report supplies the Space-key warning.
- Train status: original Trainburg? and 4th castle? threads, checked alongside the official roadmap and its image. The Q1 window refers to new vehicles generally, not a confirmed Train release.
- Progression rules: official 0.9.10 reroll rules, 0.9.13 rewards and Overtime, and 0.9.14 starting rerolls.
Continue exploring
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